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Channel: Claire Andrews – DirectX Developer Blog
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Coming to DirectX 12— Sampler Feedback: some useful once-hidden data, unlocked

Why Feedback: A Streaming Scenario Suppose you are shading a complicated 3D scene. The camera moves swiftly throughout the scene, causing some objects to be moved into different levels of detail. Since...

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Announcing DirectX Developer Day

GDC may have been postponed, but we aren’t going to let that prevent us from bringing the next generation of graphics innovation to the world.  Join us this Thursday, March 19, for a virtual DirectX...

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New in DirectX— Feature Level 12_2

What’s a feature level? If you’re a game developer who has spent any amount of time with computer hardware, or perhaps a computer game which simulates working with it, you will know that graphics cards...

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